68s Créateurs d'Émotions - Dominique Demers, Director of Photography images and subtitles

As we’re always working on a virtual world,I need to incorporate something tangible in my life.I need to see and touch real things, real props, real materials.I grew up with 80s movies from Hollywood.I am very interested in how they were made. I try to replicate the way they built things back then.My figures are mostly made of plastic with a 3D printer,but I build the parts for bigger models using wood and metal.I actually have a pretty wide range of materials that I use.Every day, we have to replicate or imitate real life phenomena.Knowing how these materials react in a real context, with lighting,is directly applicable to video games.I see more and more artists who made an in-game modeland want to see it in real life.So they call me and ask ‘Can you print this really cool weapon I made?’My name is Dominique Demers, I am Director of Photography at Eidos-Montréal.

Créateurs d'Émotions - Dominique Demers, Director of Photography

www.eidosmontreal.com Notre studio se démarque par des équipes à taille humaine et donne la possibilité à nos développeurs de laisser leur empreinte sur le jeu sur lequel ils travaillent. L'épisode 3 de notre série "Créateurs d'Émotions" est dédié à notre Directeur de Photographie, Dominique Demers, et sa passion pour la fabrication d’objets iconiques de films des années 90, avec l’utilisation d’une imprimante 3D. Dans son travail de tous les jours, cela l’aide à comprendre comment les objets réagissent à la lumière dans des conditions réelles, et à répliquer ces phénomènes dans le jeu vidéo
Game Industry, Eidos Montreal, Game Development, Square Enix,
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< start="27.72" dur="5.6">I actually have a pretty wide range of materials that I use.>

< start="35.02" dur="4.84">Every day, we have to replicate or imitate real life phenomena.>

< start="39.86" dur="5.24">Knowing how these materials react in a real context, with lighting,>

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